I’ve just finished the final collection of new illustrations for Middleport Pottery – more nineteenth-century pottery manufacturing jobs, and more diagrammatic panels showing processes involved in making various kinds of production moulds.
The more work I’ve done at Middleport, the more I’ve been impressed by the way in which comics as a format have been able to communicate the complexities of this kind of archaeology. Industrial archaeology is the archaeology of process. It’s impossible to look at material from an industrial archaeology site and not talk about how these things were made. From bits of steam engines to kiln-waste to underglaze transfer ceramics, this stuff is the material tip of a huge and revolutionary social, cultural and technological iceberg.
Yes, I know you can say that about almost any period in history, and yes, archaeology talks about how flint axes were made, how bone tools were made, how Roman tiles were made. But there’s something about the archaeology of the industrial revolution that binds discussion of material and process that much closer together.
Comics – a medium explicitly concerned with sequence – has increasingly felt like the natural way to illustrate this link between material and process. I feel like I’ve been able to combine a wide range of visual modes – narratives of process, cutaways, diagrams, reconstruction, etc. – into a consistent visual whole using comics as a mechanism which actively structures the visual delivery of this diverse content.
And as an archaeological illustrator, this is what I’ve been looking for: a medium which can make sense and render consistent the many different modes of visual exposition on which archaeology relies. This – perhaps even more than story-telling, even more than speech-bubbles, panels, gutters or even sequence itself – embodies the potential which comics offers to archaeology. And it is this which I’m going to be exploring more in my next archaeological comics project about archaeology on Palau.












