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Posts Tagged ‘Archaeology in the Caribbean’

"Internal Affairs", panel - 2010

Back from Carriacou/Mustique, now – a bit jet-lagged, but ready to turn my attention back to other projects. Lots coming up over the next few months. I’ll be starting to work with Fine Line Tattoos in Oswestry as part of the Inside Out group’s Artists At Work project; I’ve got both the Treasure From Anatolia and Missing In Action to work on, and I promised Susan Squiers at the Comics & Medicine conference that I’d work with her on a collaboration for a future issue of Not Your Mother’s Meatloaf -and speaking of which, I did eventually mange to put together a short, 4-page comic for their issue on age called Internal Affairs. 

Other, archaeological projects include finishing the Lepenski Vir reconstructions – adding the remainder of the people; and the cover for Scott Fitzpatrick’s edited volume of papers on the use of hallucinogens in the ancient world – now that should be fun!

I’ll also be heading up to Leeds for Thoughtbubble for the Comics & Medicine session, and to London before that for the Comics & Conflict conference at the Imperial War Museum, plus hopefully meeting up with Cathy Leamy, Peter Stringham and the Comics Roundtable crowd in Boston in October.

Looks like a busy – but fun – summer ahead!

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Archaeology in the Caribbean: Part 4 - "What is Archaeology?"

Time for a quick update on the Archaeology in the Caribbean comic. I’m about halfway through with the final draft, and Quetta and I are hoping to have a meeting with the editor of the Grenada Voice this weekend before we fly back to the UK. Scott’s also suggested publishing the comic through NCSU’s student paper, somehow, and we’ll also be getting Evelyn on Nevis to help publish it there. We’ll also be putting copies in the museums on Nevis, Carriacou and Mustique.

So with any luck, we should see the comic in print in several places fairly soon. I’ll keep everyone posted.

In the meantime, I’m quite pleased with how the pages are turning out. There’s a lot of information to cram into each episode, and not a great deal of space to do it. A lot of juggling of image and text, trying at the same time to keep the layout both easy to follow and not too visually dull.

Here’s Part 4 – What is Archaeology? Parts five and six that follow on from this one detail excavation, stratigraphy and what we do with finds, to which part 4 serves as an overview. The objective here was, having introduced the team and explained what we’re looking at, to start to make connections between the Amerindians in the past and the present inhabitants of the islands – hence the bit about the surface finds and the body stamp.

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Unfinished panel from "Archaeology of the Caribbean" Pt. 3 - People still to be added. Sort of a metaphor for what I'm talking about with comics & archaeology, I suppose...

The New York Times has just today published an article about the Comics and Medicine conference under the title “A New Therapeutic Tool in the Doctor’s Bag”, highlighting the diverse nature of the genre and the eclectic nature of the conference.

The article not only calls attention to the variety of uses of comics, graphic novels and cartoon-illustrated texts are being put to in medicine, but also the variety of subject matters talked about. Shelly Wall, Sarah Leavitt, MK and Ian get particular mentions, as do Stuart Copans and Mark Dworkin – citations which serve to illustrate the range of topics comics, graphic narratives and cartoons are being used to address. From Alzheimers to Parkinsons, AIDS to alcoholism, the experiences of doctors to the experience of caregivers – all these are flagged up as being not just addressed, but crucially, better addressed by comics than ordinary text.

And this is the important point – and one that forms the central thesis of the argument I’ve been trying to make in the context of archaeology: that the use of comics and graphic narratives should serve a critical function, not just a stylistic one. This is something that graphic medicine has addressed almost naturally – people are using comics not because they look good, but because they allow them to tell stories which otherwise might not be told.

In medicine, these untold, hidden stories abound in every context – witness how much graphic medicine revolves around the experiences of doctors and caregivers alike. The desire to tell these stories and address the issues they bring up has pushed people into looking for a new medium in which to express themselves.

In archaeology, these stories also exist, but there is a lack of willingness at professional levels to tell them. But archaeology, like medicine, needs to recognise that these stories are a valid and true narrative not only of archaeological experience, but of archaeological practice and process. An artist friend of mine described these stories as “the oral histories” of archaeology. They are: they are the vernacular narratives which are (despite the post-processual work of people like Ian Hodder, for example) still excluded from formal documentation. But these vernacular narratives – these everyday stories of how we do our work, why and how – are not incidental to the formal documentation of archaeology: they inform every aspect of our archaeological lives. From why we chose to do archaeology in the first place, to how various professors and lecturers influenced us, to the experiences of our first excavations and our first research projects, to the multiplicity of professional dilemmas and choices we make on a daily basis – these are the stories that really matter in archaeology, and they are not being communicated effectively and meaningfully. As well-intentioned as the Çatalhöyük excavators’ journals are, for example, they hide at the bottom of a vast database, and are quoted only in the context of expensive, specialist publications. This is not the way to show how archaeology is really done. It frustrating to see how little guidance there is for students and post-graduates entering the field in dealing with these issues.

Archaeology remains very much a “closed-shop”, and it does itself no favours as a result. In failing to bring these narratives to light, we are failing some of the best in the field. I have seen too many good archaeologists abandon their careers, frustrated and isolated, unable to unravel complex ethical, inter-personal or professional issues, unable to find a way of discussing the difficulties – and, indeed, triumphs – of working as an archaeologist. Comics and graphic narratives may be one of the ways in which we can open the experience of the discipline up and make it much more clear what we do and why we do it.

Archaeology needs illustrators like Ian Williams to address the complexities and limitations of our profession; it needs writers like Sarah Leavitt, David Small and Brian Fies to take difficult narratives about the impact of archaeology and make those meaningful to a wider audience; and it needs a forum like Comics & Medicine to bring people interested in telling those stories together.

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Conquistador - John Swogger, 2010 (from "Archaeology in the Caribbean", pt. 2)

I realised today that I haven’t done a very good job of documenting work on the “Archaeology in the Caribbean” comic so far.

This whole project started back on Carriacou in 2007, when Scott Fitzpatrick and I were talking generally about Catalhoyuk and illustrations and so on, and the conversation turned somehow to comics. I showed him the comic Sonya, Burcu and I had worked on together in 2005, and from that came the idea that maybe we could try something similar for Carriacou.

In 2008, Quetta started working on a childrens’ text-book on Caribbean archaeology, and so the idea of a comic faded into the background. In 2009 we had no Caribbean season, but in 2010 we were on Nevis. By this time, the childrens’ text-book idea had stalled, so I brought the comic book idea up again, having thought more about it, and more particularly having constructed some kind of critical reasons why a comic strip would work better than any other kind of media.

These ideas formed the core of the presentation I gave at the VIA workshop in October 2010, and shaped the draft visuals I showed along with my paper. I spent the next six months working my “critical reasons” from my 2010 paper into a draft “theoretical framework” for my 2011 VIA paper, and refining the visuals somewhat.

Which brings us more or less up to date. I wrote up the comic idea into a more-or-less formal-looking proposal, just to give it some definite shape and structure, and passed it on to Scott just before coming out to Carriacou a fortnight ago. He read the proposal – said it was great, and to “go for it”.

So now I have a 12-part script, and first- and second-stage pencil roughs for all 12 parts. At the moment I’m working my way through all the roughs, inking things in and working up the script slightly as the visuals come together. Part One I had finished before I came out to Carriacou; Part Two has just come off the drawing-board, and when I get back to Carriacou from the Comics and Medicine conference next week, the rest of the parts should come together at a fairly steady pace.

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Archaeology in the Caribbean - parts 1 & 2

Quick sneak-peek * at drafts of the first two instalments of the “Archaeology in the Caribbean” comic. I say “drafts”, but the entire 12-part comic is all planned out and mostly finished – the final versions just have to be approved by Scott, Michiel and Quetta before we send them out for publication.

Still some big questions hanging over that end of things, incidentally. My original idea was to have them published in local newspapers across the islands. Well, now that we start asking, it turns out (naturally) that all the papers have various political alignments that may or may not work against us. The New Today, Grenada Informer, Grenadian Voice and Grenada Advocate are all ranged at various points along the political spectrum. If we offer the comic to one, we may not get the others to take it. Tricky.

Ah well, no doubt Quetta will have a quiet word with her chum, Minister G. Prime, and things will be sorted out – she seems to have a way with politicians.

In the meantime, a laminated copy of the comic will be installed as part of our upgrades to the displays in the Carriacou Museum.

* Just realised that this is not the first “sneak-peek” – Scott Fitzpatrick has been using the comic portrait of himself from part 1 as his Facebook avatar for a couple of days…

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